For Glory, For Empire
Kambral are not as rare as Bea’txo, but less likely to be recognized on sight. In recent years, more are found outside of their homelands within the Crown of Dorodan on the continent of Tulis, a land unknown to all but a handful of non-Kambral. They are seen as stoic and stern with outsiders, but their demeanor can be shaken with good drink. They tend to be meticulous artisans, and are lovers of history and tradition; they are the best masons and natural storytellers. Kambral are a short and stocky race, and stand about half a foot shorter than most Meseidiaren, with wide, compact bodies that account for their burly appearance. Male and female Kambral pride themselves on the long length and styles of their hair, and men often decorate their beards with a variety of clasps and intricate braids. Clean-shavenness on a male is a sure sign of youth or disease or madness. Their skin tends to be ruddy, eyes dark, and their hair red to brown, but white or black hair can come from age.
(As Dwarf, but with Stubborn replacing Hardy, and Craftsman replacing Greed.)
+2 Constitution, +2 Wisdom, –2 Charisma Kambral are both tough and wise, but also a bit gruff.
Medium: Kambral are Medium creatures and receive no bonuses or penalties due to their size.
Slow and Steady: Kambral have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Kambral can see in the dark up to 60 feet.
Craftsman: Kambral are known for their superior craftsmanship when it comes to metallurgy and stonework. Kambral with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone.
Hatred: Kambral gain a +1 racial bonus on attack rolls against humanoid creatures of the Grugan subtypes because of their special training against these hated foes.
Stability: Kambral gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Kambral gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Stubborn: Kambral are renowned for their stubbornness. Kambral with this racial trait receive a +2 racial bonus on Will saves to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) schools. In addition, if they fail such a save, they receive another save 1 round later to prematurely end the effect (assuming it has a duration greater than 1 round). This second save is made at the same DC as the first. If the Kambral has a similar ability from another source (such as a rogue’s slippery mind), he can only use one of these abilities per round, but he can try the other on the second round if the first re-roll ability fails.
Kambral begin play speaking Common and Kambric.