Westgate

Westgate

(Untamed)
(Colonial: Corruption +2, Economy +1, Law +1)
(Secluded: Economy and Lore -2, Society -4, decrease base limit by 50%, decrease purchase limit by 50%)

Corruption: +2
Crime: +1
Economy: + 1
Law: +2
Lore: 0
Productivity: + 2
Society: -4

Buildings:
4 House (clusters)

  • North of Town Hall, near river
    • Yu-Chen and Mengzhi
    • Galen and Zim; Kalum
    • Tadaashi and Zartoosht
    • Pania, Oliana, Madalena, Carolina
    • Eduardo, Manuel, Enrique, Desmond
    • Samud and Richa; Guile and Lenok and Canady
    • non-married male craftsmen: Adao Bene, Aiono, Farbod, Lars, Matiu, Nunzio, Olaf, Peleki, Redon, Taavetii, Yucel Bahad
    • non-married female craftsmen: Anousheh V., Famke, Liujian, Mithra Parcella, Qadisha Donag, Vitoria Baciao
  • SW of Town Hall, near ocean
    • large communal building for 18 Flenoush fishers
    • Rolf and Tanja
    • non-married male sailors: Bon, Bwatiti, Fausto, Felipinho, Kiarash, Li, Padim, Shopik, Simao, Ts’ao Hai, Xaxe
    • non-married female sailors: Florica, Iolanda, Jarvinia, Rebecca, Talis, Upiri
  • East of Town Hall, towards cut yard
    • 3 farming couples: Farokzhad and Jalani, Gharoush and Kazema, Kharoush and Homa
    • 3 farming couples: Elham and Gheytana, Farad and Anasha, Mahmoud and Aline
    • 2 farming couples: Mauro and Micaela, Sharzhad and Mojabi
    • 2 farming couples: Mehdi and Bija, Vrin and Dorotea
    • Odilon and Sebastiao, farming couple; Guiomar and Helder, soaps, perfumes, herbs
  • SE of town hall, towards farm land
    • Benebar and Mehrangi, farming couple
  • Lean-to E outside settlement
    • Friday, Moccan

Watchtower (Stability +1, Unrest -1; Defense +2)
Pier (Economy +1, Stability +1; Crime +1)
Bank (Economy +4)
**Carbatkin, Klato, Noote
Town Hall (Economy +1, Loyalty +1, Stability +1; Law +1)

  • East Wing: Carmen Duellos, Hirase, (glassblower), (potter)
  • West Wing: Gael Tovash, Dagos Lucat, Fento, Karil, Tubayek, Vorik, (painter), (basket weaver); Arturian and 3 helpers??
    Trade Shop (Economy +1, Stability +1, Productivity +1)
  • Arturian, Davaros, 2 others
    Mill (Economy +1, Stability +1; Productivity +1)
    Dump (Stability +1)

What buildings are next? (Examples are found on p.107)

  • Housing (3 BP, Unrest -1; every month until there is excess)
  • Jail (7 BP due to Town Hall; Loyalty +2, Stability +2, Unrest -2)
  • Barracks (3 BP due to Town Hall; Unrest -1)
  • Tavern (12 BP, Economy +1, Loyalty +1; Corruption +1)
  • Market (48 BP and 2 lots, Economy +2, Stability +2)
  • Shop (8 BP, Economy +1; Productivity +1)
  • Waterfront (90 BP and 4 lots, Economy +4; Productivity +2)
  • Brewery (6 BP, Loyalty +1, Stability +1)
  • Granary (12 BP, Loyalty +1, Stability +1)
  • Hospital (30 BP and 2 lots, Loyalty +1, Stability +2; Lore +1, Productivity +2)
  • Garrison (must have Barracks, 28 BP and 2 lots; Loyalty +2, Stability +2, Unrest –2)
  • Stockyard (20 BP and 4 lots, Economy +1, Stability –1; Productivity +1)

Westgate

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