For Glory, For Empire
Pymlion are a small, slight, tribal race living in the deepest parts of the Areyistis jungles. They are adept at alchemy to make use of the many and varied flora and fauna of their territory. After vanquishing a particularly daunting non-Pymlion foe, they will consume the foe’s essence. Their skin is ruddy, hair and eyes dark.
(as Halfling, with Fleet of Foot in place of Slow Speed and Sure Footed, add Xenophobic and Poison Use, alter Weapon Familiarity)
+2 Dexterity, +2 Wisdom, –2 Strength: Pymlion are nimble and strong-willed, but their small stature makes them weaker than other races.
Small: Pymlion are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fleet of Foot: Pymlion are fast for their size, and have a base speed of 30 feet.
Fearless: Pymlion receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by Pymlion Luck.
Pymlion Luck: Pymlion receive a +1 racial bonus on all saving throws.
Keen Senses: Pymlion receive a +2 racial bonus on Perception checks.
Poison Use: Pymlion are skilled in the use of poison and never risk accidentally poisoning themselves.
Weapon Familiarity: Pymlion are proficient with blowguns and darts and treat any weapon with the word “Pymlion” in its name as a martial weapon.
Languages: Pymlion begin play speaking Pymlion.