For Glory, For Empire
Kithayeen and Lukar'r
Kithayeen and Lukar’r
Kithayeen – poly-limbed humanoids specialized to live in warm, arid places (desert)
Lukar’r – cousins who live in cool, arid places (mountain/cave)
Kithayeen+2 Dexterity, +2 Constitution, +2 Wisdom, –2 Charisma: Kithayeen are quick and hearty, and they have a hunter’s calm, but they make other races uneasy.
Medium: Kithayeen are Medium creatures and have no bonuses or penalties due to their size.
Kithayeen: Kithayeen are monstrous humanoids.
Normal Speed: Kithayeen have a base speed of 30 feet.
Dark Vision (Ex): Kithayeen can see up to 60 feet in darkness.
Desert Runner: Kithayeen receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot environments.
Cave Dweller: Kithayeen gain a +1 bonus on Knowledge (dungeoneering) and Survival checks made underground.
Agile (Ex): Kithayeen receive a +2 racial bonus on Acrobatics checks.
Multi-Armed: Kithayeen possess three arms. A member of this race can wield multiple weapons, but only one hand is its primary hand, and all others are off hands. It can also use its hands for other purposes that require free hands.
Fast Metabolism: Kithayeen must eat twice as much food every day as a normal creature of its size.
Languages: Kithayeen are xenophobic begin play speaking only their native Kithar.
As Kithayeen, above except replace Desert Runner with:
Peak Runner: Lukar’r receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and cold environments.
Mountain-Born: Lukar’r gain a +2 racial bonus on Acrobatics checks made to cross narrow ledges and on saving throws against altitude fatigue and sickness.
Both races also have numerous random variations (random roll on Tiefling Heritage chart, or GM choice).