For Glory, For Empire
Grugan are athletic, powerful inhabitants of the edges of the deep jungles and primordial forests of eastern Areiystis. they can come into conflict with Zynar Azkaderra, Pymlion, and Dunyabetia. They are born looking slightly jaundiced, with a thick mane of wiry black hair and a prominent jaw, and begin developing violet splotches on the skin (usually on the arms first), as well as lesions.
+4 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma: Grugan are brutal and savage.
Grugan: Grugan are humanoids with the Grugan subtype
Medium: Grugan are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Grugan have a base speed of 30 feet.
Low-Light Vision: Grugan can see twice as far in conditions of dim light.
Ferocity: Grugan can remain conscious and continue fighting even if their hit point totals fall below 0. Grugan are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.
Hardy: Grugan gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Weapon Familiarity: Grugan are always proficient with greataxes and falchions, and treat any weapon with the word “Grugan” in its name as a martial weapon.
Languages: Grugan begin play speaking Common and Grugan.
Feklings are found living among the Grugan, and really differ from them in one minor way. Their violet splotches begin at the head and feet, stunting their growth. Their coloration will end up brighter than a Grugan’s, possibly due to skin thickness.
Fekling – runty cousins of Grugan, less muscular, brighter coloration
+4 Dexterity, –2 Strength, –2 Charisma: Feklings are fast, but weak and unpleasant to be around.
Grugan : Feklings are humanoids with the Grugan subtype.
Small: Feklings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fast: Feklings are fast for their size, and have a base speed
of 30 feet.
Darkvision: Feklings can see in the dark up to 60 feet.
Hardy: Feklings gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Skilled: +4 racial bonus on Sleight of Hand and Stealth checks.
Languages: Feklings begin play speaking Grugan.