For Glory, For Empire
All who can here my voice, know that on this day, this Amailube, the second day of Dumozu, in the year 2499 of the Zalamiri Imperial Calendar, it is declared that for the 25th centennial celebration of the Empire, Court will travel to all lands and all citizens, in the name of Vadik Zalamir, fourth of His Name, Emperor Beneficent.
Go Forth! For Glory! For Empire!
The year is 2499 I.C. and the Zalamiri Empire is at a tipping point. The Empire is growing faster than its infrastructure, military, or bureaucracy can accommodate. The Colony War with Maglion ended just over two years ago in a bloody draw. The Baerland reavers are raiding into the edges of the Muchenwald.
In the colony of New Salam, southern Areiyistis, an uneasy agreement with Flenouwaye pirates and a mostly calm Cycladine Ocean has allowed two years of growth and prosperity, only contained by competition from the Maglioshi colony of Yuhe and the pirate have of Sulufaiga.
Merchant guilds, mining companies, and religious organizations continue their headlong rush to explore and colonize the drainage basin of the Hiquts Rill, occupying the middle and southern portions of the western coast of the lush continent of Areiystis. Many valuable resources have been mapped, and the ruins of a mysterious, ancient temple connected to the Realms of Existence is ripe for exploration and plunder.
This is a place for explorers, miners, merchants, native guides, relic hunters, missionaries, etc. There will be opportunity to explore further into the interior, pacify any native threats, gather resources and relics, encourage settlement and development. .
This will be a long story arc, possibly multi-generational, with plenty of downtime for crafting, side-quests, etc.